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Advanced [show]


Hugh Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He sports tan clothing, slightly heavier than average wear. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful brothel owner made him what he is. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, Mentor. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Heiser, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 8 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Coral (140 gp).


Social Check DCs


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he tends to wear a large black jacket. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a mountains tribe. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Unemployed again; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Has a crush, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Shane Marston, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Nature +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Rock crystal (30 gp). Star ruby (700 gp). Silver pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Kinsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish auburn hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Painter, Alexandre learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Alexandre Kinsley, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Godfrey Upton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Godfrey will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Extrovert, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Godfrey Upton, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 2 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut short. His eyes are likewise hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Unemployed profession.

History: He was born at the edge of vast desert. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Flaws: Shy. Bonds: Slave, Job, Nature, Religious, Rich. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Wymar Winthrop, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 30 pp. 4 Holy water. 1 Everburning torch.


Social Check DCs

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