Nicholas Ashton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered shortbow and tarnished flail as well. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Religious. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Adelard Snape, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 500 gp.
Roland Harlan, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long black beard, and similarly colored long hair. This green eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better kind of golem.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Roland Paxton, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a large white jacket, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Addict, Disease. Bonds: Family, Nature, Enemies. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Percival Upton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the ruined castle and found the beat up longsword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Adventurer, Nature. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 46 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Carnelian (60 gp). 1 Masterwork studded leather. 1 Half-Plate.
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