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NPC Generator

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Advanced [show]


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He sports a long white beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Military. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Gerald Carlisle, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Richard Fidget, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown painted combat armor at almost all times. He keeps his black hair in a flapper bob. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Disease, Terse, Antagonistic. Bonds: Poor. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Richard Fidget, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Riley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean green cloak covering his clean studded leather. His hair is silver and curly. His eyes are hazel.

Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and to unite with his sister

Ideals: Artistic, Logical. Bonds: Adventurer, Military, Family. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Riley, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is short and white. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Family. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Theodoric Ramsey, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (13 gp). Brown-green garnet (50 gp). Azurite (13 gp). Jasper (30 gp). 1 Masterwork manacles. 1 Good lock. 1 Hourglass. 1 Backpack.


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a grey suit, white shirt, and pastel tie. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Trym was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Flaws: Impulsive. Bonds: Job, Mentor, Adventurer, Rich. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Trym Conway, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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