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Advanced [show]


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Trym Stanford, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 25000 sp.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Hunter, and carries halberds. He has a golden handlebar mustache and slicked back golden hair. His eyes are gray and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: Anselm was raised in a hard working conservative environment. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in halberd use. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Fighting, Gifted. Flaws: Addict, Insane. Bonds: Job, Enemies. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Anselm Stanton, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries lances. His tied-back hair is black. His eyes are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He became a Armorer soon after.

Motivation: To settle down with his crush; and to be a barber again

Ideals: Fighting, Logical. Flaws: Racist, Disease. Bonds: Job, Has a crush. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Aldous Spaulding, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 19 (+4)6 (-2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: 2000 sp. Rhodochrosite (6 gp). Amber (40 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His tied-back hair is red. He is very pretty but has cold, dead eyes.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Artistic, Gifted. Bonds: Immigrant, Attractive, Has a crush. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Gerard Addington, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Crown-heir does. His white hair is knotted and matted. His eyes are blue and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Anselm studied abroad. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Crown-heir

Voice: Speaks with a cold

Attributes [hide]

Anselm Langdon, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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