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NPC Generator

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Advanced [show]


Bertram Riley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. Beneath his clothing is a huge mess of scar tissue. His long black hair is drawn into a two foot long braid. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Immigrant. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Bertram Riley, Male Human Bard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair is drawn into a two foot long braid. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Marshal profession.

History: He got into the Mortician business at a young age. A gifted student he started as a Marshal, but he got bored and became a Mortician. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Dean Whitby, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)7 (-2) 13 (+1)6 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is long and white with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his brother

Ideals: Professionalism. Flaws: Impulsive. Bonds: Adventurer, Family, Debt. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Wymar Eastoft, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 sp. Black pearl (1100 gp). 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf was raised in a hard working conservative environment. Rolf was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and to be a carpenter again

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Marston, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Theodoric Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He struck the Layabout job and began his own company from there.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Berkeley, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Tourmaline (140 gp). Deep green spinel (140 gp).


Social Check DCs

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