Lance Camden, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His brown hair is thinning but still full. He has brown eyes.
Personality: He has always had a great fascination with Human culture. He is a great chef.
History: He was born in a small island village. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Racist. Bonds: Nature, Immigrant, Job. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 50 pp. 1 Disguise kit. 1 Masterwork Artisan’s tools.
Lewis Woods, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and many dire rats want him driven away
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Enemies, Adventurer. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (300 gp).
Norman Remington, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His chestnut hair is still thick. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: Born in the west to a Servant, Norman learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Violet garnet (1400 gp). Amber (100 gp).
Manfred Carlisle, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears an entirely white suit with yellow socks and a vest with buckled shoes. His brown hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and human compassion
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Religious, Nature. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 4000 sp. Deep green spinel (70 gp). Azurite (9 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1600 gp).
Lewis Melancon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Dyer uniform. His auburn hair is braided into rings. His blue eyes peer out from beneath his broad black hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and to be a junk dealer again
Ideals: Athletic. Bonds: Job, Immigrant, Rich, Military. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1 Full Plate. 1 Full Plate.
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