Gunter Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise hazel.
Personality: Eccentric and domineering, Gunter will drive conversation. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Rich, Military. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Cory Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his bow ready. His blonde hair, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the north. Cory was born on a far northern island where he grew up under the tutelage of his mother, an expert Shipwright. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp.
Godfrey Atterton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Brewer does. His golden hair and beard is wavy and long. His green eyes peer out from beneath his top grey hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: Born in the north to a Brewer, Godfrey learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted arcane powers by his dying sister.
Motivation: To be a Stableman again; and expand his business
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kyle Halsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky blue painted plate armor and is in decent physical shape. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.
History: Kyle was born in the south. At a young age he loved to build and create. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: To get a good night's sleep; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Persistence. Flaws: Selfish, Racist, Insomniac. Bonds: Job. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 38000 sp. Sapphire pendant on gold chain (1200 gp). Old masterpiece painting (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item.
Gomory Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His black hair is braided into rings. He has blue eyes and a pastel hat with a green feather.
Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: He got into the Blacksmith business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
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