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NPC Generator

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Advanced [show]


Roger Davenport, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He dresses in green turtlenecks beneath a red coat with violet slacks. His brown hair is thinning but still full. He has brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Roger was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Fighting. Bonds: Nature, Attractive, Family. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Roger Davenport, Male Human Sorcerer 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)6 (-2) 8 (-1)17 (+3)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He has done his best to style his blonde hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Adventurer, Job. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Miles Jacobs, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp.


Social Check DCs


Geoffrey Barney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is white. He has gray eyes and a red hat with a black feather.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Immigrant. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Geoffrey Barney, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. Alexandrite (1100 gp). Red garnet (100 gp). Red spinel (100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His red hair is kept up in a ponytail inside a wide-brimmed hat. He has gray eyes and a white hat with a black feather.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, In love. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Mitchell, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2100 sp.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized ruby on his left hand. He is bald on top and has large silver tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Assassin profession.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Don Altham, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Sard (70 gp). Violet garnet (500 gp). Brown-green garnet (80 gp).


Social Check DCs

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