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NPC Generator

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Advanced [show]


Gomory Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small white hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: The child of a Shoemaker, who enjoyed hunting, Gomory was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Gomory Oakley, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: Black pearl (1100 gp). Eye agate (8 gp). Moss agate (8 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a pastel coat over a green low-cut shirt, and a feathered hat upon his head. His blonde hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Carpenter, Anselm learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Carpenter.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Poor. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Anselm Wellington, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Shy, Insane. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Nicholas Van Es, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy chestnut hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of dire rats

Flaws: Cynical. Bonds: Attractive, Military, Poor, Enemies. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Thomas Payton, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His whole body is exceptionally muscular. His head has been shaved. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Hackney, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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