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NPC Generator

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Advanced [show]


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. With a patchy brown beard and wild brown hair. His eyes are a pleasant brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich southern family. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Gifted. Bonds: Family, Rich. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Theobald Ashley, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 15 (+2)7 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. 1 Full Plate.


Social Check DCs


Alexandre Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Disease, Selfish, Insane. Bonds: Adventurer. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Alexandre Cooper, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp. White pearl (70 gp). Rose (70 gp).


Social Check DCs


Anthony Alston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his longbow. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Anthony Alston, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden yellow topaz (200 gp). Rose (50 gp). Deep green spinel (80 gp).


Social Check DCs


Hubert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and carries hand crossbows. His tied-back hair is red. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Hubert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Actor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and doesn't want to be a actor and was forced into it by his family

Ideals: Fighting, Opinionated. Bonds: Family, Religious, Immigrant. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Wentworth, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes and a tan hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Gunter Windsor, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 5 (-3)16 (+3)
Skills Religion +4
Senses Passive Perception 7
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs

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