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Anselm Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Enemies, Slave. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Anselm Brady, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Banded agate (13 gp). Star ruby (1400 gp). Hematite (13 gp).


Social Check DCs


Hugh Nibley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the west, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Flaws: Hedonist. Bonds: Immigrant, Enemies, Military, Nature. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Nibley, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 15 (+2)10 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Red garnet (150 gp).


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and regain custody of his daughter

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Guy Watson, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. Obsidian (13 gp). Rock crystal (40 gp).


Social Check DCs


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long brown hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Arnold Blyth, Male Human Monk 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 20000 cp. Azurite (13 gp). 1 Minor magic item.


Social Check DCs


Gomory Marston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his club ready. His hair is long and chestnut with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Fighting, Opinionated. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Sage

Voice: German accent

Attributes [hide]

Gomory Marston, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Deep green spinel (90 gp). Star rose quartz (60 gp).


Social Check DCs

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