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NPC Generator

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Advanced [show]


Diggory Dayton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears bulky black painted plate armor. His right hand appears badly burned and disfigured. He wears a Stetson hat to cover his moderate length black hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Diggory Dayton, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his white hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Marleigh, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 pp. Gold and topaz bottle stopper cork (400 gp). 1 Darkwood Shield. 1 Buckler. 1 Half-Plate.


Social Check DCs


Aldous Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has done his best to style his golden hair to look like a famous performer. His eyes are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Aldous was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and balancing his hectic life and new server responsibilities is difficult

Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Aldous Pinkerton, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Deep blue spinel (900 gp).


Social Check DCs


Tim Quinton, Male Human [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright black suits and hats. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and wants a kiss

Ideals: Logical. Bonds: Poor, Immigrant, Guardian, Adventurer, Has a crush. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Tim Quinton, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Frederick Payton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a pastel suit, green shirt, and tan tie. His whole body is exceptionally muscular. His red hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Disease, Insomniac. Bonds: Immigrant, Religious. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Frederick Payton, Male Human Sorcerer 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Just what you see.


Social Check DCs

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