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NPC Generator

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Advanced [show]


Gerard Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears a feathered hat to cover his moderate length auburn hair. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Gerard Clifford, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 90 pp.


Social Check DCs


Gilbert Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large black jacket. He keeps his long golden hair kept up in a rat tail. His green eyes peer out from beneath his Stetson black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Joker, Professionalism. Flaws: Mundane. Bonds: Poor. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Gilbert Skelton, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are blue and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Enemies, Nature. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Roger Berkeley, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 10 (+0)6 (-2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. His Stetson hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. His childhood dream was to be a Bowyer, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Brixton, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with painting.

History: He was born to loving parents in a slum to the east. Gomory was born on a far eastern island where he grew up under the tutelage of his father, an expert Barrister. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Gomory Tindall, Male Human Adept 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)17 (+3) 6 (-2)7 (-2)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Ignan, Gnoll, Terran
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp.


Social Check DCs

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