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NPC Generator

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Advanced [show]


Chad Shelby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Barkeep does. His long black hair reaches down to his waist. His face is scarred and worn.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He got into the Barkeep business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has achieved small success as a Barkeep.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Chad Shelby, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. With a patchy chestnut beard and wild chestnut hair. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: Bertram hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Enemies. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Spalding, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)8 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a golden handlebar mustache and slicked back golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Bounty Hunter business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure.

Bonds: Job, Military, Rich, Enemies. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Nicholas Barton, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Smoky quartz (60 gp). Violet garnet (800 gp). Chrysoberyl (70 gp). 1 Minor magic item.


Social Check DCs


Robert Weston, Male Human [Permalink]

Personal [hide]

Description: This man wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is heavily combed to the left. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Robert Weston, Male Human Cleric 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ralf was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Philantrophist, Persistence. Flaws: Insomniac, Terse. Bonds: Poor. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Spalding, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Stealth +6, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Freshwater pearl (15 gp).


Social Check DCs

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