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Advanced [show]


Manfred Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy brown pantaloons and a white scarf. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Manfred Tyndall, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)10 (+0) 13 (+1)7 (-2)
Skills Insight +4, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Rose (80 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Moonstone (80 gp).


Social Check DCs


Roland Wallace, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair, when down, is lengthy. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Roland studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of brigands; and further expansion of business

Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Job, Enemies. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Roland Wallace, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)7 (-2) 9 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Rose (80 gp). Amber (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His left hand appears badly burned and disfigured. His hair is blonde and very short. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. Gerard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Apothecary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Gerard Heiser, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nicholas Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He very much looks the part of a Miller. His hair is short and black. He has gleaming, smiling hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Miller business at a young age. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Logical, Athletic. Bonds: Job, Family, Adventurer. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Nicholas Sheldon, Male Human Monk 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)6 (-2) 10 (+0)12 (+1)
Skills Medicine +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the north, but his parents moved at a very young age to the east. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He would like to get married and retire.

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Trym Emsworth, Male Human Fighter 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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