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NPC Generator

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Advanced [show]


Gerard Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt with thin grey vertical stripes and violet pants. His hair is silver and curly. He has gleaming, smiling amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: Gifted from a young age, Gerard studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Barrister again; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Logical, Gifted. Flaws: Racist. Bonds: Has a crush, Job. Occupation: Hunter

Voice: German accent

Attributes [hide]

Gerard Clinton, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His white hair is still thick. His eyes are likewise hazel.

Personality: Eccentric and domineering, Drogo will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to pay off his debts

Ideals: Extrovert. Bonds: Attractive, Family, Mentor, Debt. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Drogo Garfield, Male Human Wizard 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 300 gp.


Social Check DCs


Hugh Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears green cloth garments or leather armor. He has a very tight haircut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted divine powers by his dying sister.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Hugh Bradly, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 8 (-1)14 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Peter Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries with him a set of bows on his belt, each one with a amber on the hilt. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Sutton, Male Human Wizard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 80 pp.


Social Check DCs


Heward Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and sports brown clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up lance and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Heward Weld, Male Human Warlock 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs

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