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NPC Generator

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Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a white coat over a grey low-cut shirt, and a broad hat upon his head. His red hair is unkempt and raggedy. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Baker, who enjoyed hunting, Trey was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Trey Cromwell, Male Human Wizard 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His chestnut hair is greasy and uncared for. His eyes are brown and catlike.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Adventurer, In love, Rich. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Simon Acton, Male Human Barbarian 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 120 pp. Rhodochrosite (14 gp). Zircon (80 gp). Chalcedony (80 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Clive, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long silver beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gerald hails from a village terrorized by brigands. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Bonds: Poor, Family, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Gerald Clive, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 15000 cp. Blue star sapphire (500 gp). Aquamarine (600 gp).


Social Check DCs


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his silver hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Flaws: Insane, Shy. Bonds: Rich. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Gerald Hartford, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)10 (+0) 16 (+3)7 (-2)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 12000 cp.


Social Check DCs


Alexandre Merton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bookbinder. He is physically well-built. He sports a long chestnut beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of illithids once and for all.

History: Alexandre hails from a village terrorized by illithids. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Optimist. Bonds: Job, Attractive, Enemies, Religious. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Alexandre Merton, Male Human Sorcerer 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 5000 sp.


Social Check DCs

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