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Advanced [show]


Lance Peyton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Courier. His silver hair is heavily combed to the right. His thin eyebrows rest above his beady violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants he idolized his father. Lance was born on a far northern mountains where he grew up under the tutelage of his father, an expert Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a miller again

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Courier

Voice: French accent

Attributes [hide]

Lance Peyton, Male Human Sorcerer 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: Black pearl (300 gp). Amber (90 gp). Sard (70 gp).


Social Check DCs


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His feathered hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Layabout again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Raymond Marlee, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)18 (+4)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Hugh Gentry, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Smoky quartz (50 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Bradly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His tied-back hair is red. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and to reunite with his absent father

Ideals: Passionate, Entrepeneur. Bonds: Religious, Family, In love. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Robert Bradly, Male Human Rogue 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)6 (-2) 17 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Gomory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Marshal. He wears his brown hair up in a very large beehive style do. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Marshal, Gomory learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job, Family. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Gomory Ainsworth, Male Human Barbarian 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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