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Advanced [show]


Hugh Clive, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the north. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of goblins; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Clive, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his flail. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is afraid of women and trembles around them

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Shy. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Gentry, Male Human Commoner 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)17 (+3) 6 (-2)7 (-2)
Skills Acrobatics +2, Nature +6
Senses Passive Perception 8
Languages Common, Ignan, Celestial, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +6

Possessions: 800 gp. Azurite (6 gp). Jade (70 gp). Eye agate (6 gp).


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy green pantaloons and a yellow scarf. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Religious, Nature. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Trym Cholmondeley, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)9 (-1) 8 (-1)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Carlton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He has a hunchback. His silver hair is heavily combed to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict, Fearful. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Rolf Carlton, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)6 (-2) 17 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Tim Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His moppish silver hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.

History: Gifted from a young age, Tim studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Blacksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical, Gifted. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Tim Churchill, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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