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Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man has a large grey mantle and cape that has been intricately interwoven into his blue robe. His clothes are grease stained in places. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Trey Mitchell, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp. Obsidian (16 gp). Alexandrite (400 gp). Moss agate (16 gp). Deep green spinel (130 gp).


Social Check DCs


Diggory Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white cloak. He is muscular with a powerful set of arms. His blonde hair is thinning but still full. His violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Bonds: Mentor, Nature. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Kirby, Male Human Bard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 8000 sp. 4 Thunderstones. 1 Antitoxin. 4 Holy water.


Social Check DCs


Anselm Hadlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Flaws: Shy. Bonds: Poor, Religious, Adventurer, Family. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Anselm Hadlee, Male Human Aristocrat 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Jasper (80 gp). Chrysoprase (80 gp). Alexandrite (900 gp). Tourmaline (150 gp).


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long golden beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gerard will drive conversation. He also is a firm believer in the manly ideal.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a mortician and was forced into it by his family

Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Family, Slave. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Gerard Clare, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Frederick Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His auburn hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with music.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Frederick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Opinionated, Artistic, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Frederick Dayton, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Small steel mirror. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs

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