Don Tickle, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely brown suit with violet socks and a vest with buckled shoes. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny aquamarine earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Athletic, Joker, Professionalism. Bonds: Rich, Religious. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 27000 sp. Citrine (30 gp). Hematite (16 gp). 1 Minor magic item.
Geoffrey Easton, Male Human [Permalink]
Personal [hide]
Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Sensitive. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Freshwater pearl (5 gp). White pearl (40 gp). Jet (40 gp). Brown-green garnet (40 gp).
Trym Kendal, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and to be a navigator again
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Rock crystal (70 gp).
Gilbert Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears brown painted combat armor at almost all times. He wears a small hat to hide his balding. His eyes are likewise brown.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Laborer profession.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and wants to open a new tavern
Flaws: Insane, Addict. Bonds: Job, Immigrant. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Tim Walpole, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sailor uniform, and carries sickles. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: He was born at the edge of vast forest. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Persistence. Bonds: Job, Nature. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 33000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
