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NPC Generator

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Advanced [show]


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a black poncho over his likewise colored trousers and shirt. He is an epitome of beauty. His white hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 5 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Immigrant. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Guy Lindsay, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his white hair in a flapper bob. His eyes are brown and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Selfish, Disease. Bonds: Enemies, Nature, Religious. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Gerald Mitchell, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with top hat, and a wedding ring on his right hand. He has wavy white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He loathes his own lifestyle; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: In love, Attractive. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Gerard Shelby, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Violet garnet (400 gp). Red garnet (80 gp). Tiger eye turquoise (13 gp). Iolite (80 gp).


Social Check DCs


Bernard Hamilton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. His childhood dream was to be a Marshal, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Bernard Hamilton, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Jade (100 gp). Peridot (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears just a brown suit. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Everly, Male Human Warrior 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 85 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs

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