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NPC Generator

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Advanced [show]


Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports grey clothing, slightly heavier than average wear. He has styled his golden hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Insane. Bonds: Rich, In love, Family. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Bentham, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerald was born the youngest of three triplets. One day when Gerald was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerald was heart-stricken from the event, and his mother started working long hours to provde for them. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist, Logical. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Gerald Graeme, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 7 (-2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Henry Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears pastel painted combat armor at almost all times. He wears a deerstalker hat to cover his moderate length golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Impeccable, Gifted. Bonds: Mentor. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Henry Brixton, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Athletics +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 500 gp.


Social Check DCs


Tim Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with green stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is thinning but still full. His amber eyes peer out from beneath his feathered yellow hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Tim studied abroad. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Tim Yardley, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Superior lock. 1 Disguise kit. 1 Simple lock.


Social Check DCs


Rolf Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his sword. His hair is long and red with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Persistence, Gifted, Entrepeneur. Flaws: Mundane. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Thorpe, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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