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NPC Generator

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Advanced [show]


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a pastel tunic with green highlights, and long red pants that bunch up around his shoes. He has a silver handlebar mustache and slicked back silver hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, Guardian. Occupation: Engraver

Voice: American accent

Attributes [hide]

Wymar Marleigh, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Balimaar Crawford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears grey cloth garments or leather armor, and is pretty ugly. He has a brown handlebar mustache and slicked back brown hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Crawford, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Finely wrought small gold bracelet (100 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.


Social Check DCs


Rolf Everly, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform. He has a moderate pudge and is not very fit. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Greedy. Bonds: Job, Adventurer. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Rolf Everly, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 6 (-2)9 (-1) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Deep green spinel (80 gp).


Social Check DCs


Trey Ramsay, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a tan coat with white slacks. His silver hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Philantrophist, Persistence, Fighting, Athletic. Bonds: Attractive. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Trey Ramsay, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)7 (-2) 8 (-1)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roland Addington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He has moderate length brown hair. This amber eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Animal Trainer soon after.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur, Pacifist. Bonds: Attractive, Job, Rich. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Roland Addington, Male Human Sorcerer 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)16 (+3) 18 (+4)4 (-3)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 6000 sp. Star rose quartz (50 gp). 1 Silver holy symbol. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs

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