Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Aldous never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Gifted, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich, In love. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Randal Dayton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His hair is short and brown. His hazel eyes dart from person to person.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item.
John Browning, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: John was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Persistence. Flaws: Racist. Bonds: In love, Poor. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Kody Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. He has black hair. His gray eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Miller business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Wants to work out more often; and expand his business
Ideals: Passionate, Logical, Athletic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp. Eye agate (13 gp). Rhodochrosite (13 gp). Red garnet (110 gp).
Geoffrey Rylan, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is thinning but still full. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.
History: Geoffrey was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Military, Family. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp.
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