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Advanced [show]


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Theobald Windsor, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Langdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. He keeps his red hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: A powerful slaver made him what he is. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and someone believes him a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Langdon, Male Human Bard 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Roger Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an entirely grey suit with black socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His blonde hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Slave, Adventurer. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Roger Palomarez, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp.


Social Check DCs


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears pastel trousers with tan and white striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He is bald on top and has large red tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up morningstar and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Nature. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Don Westcott, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Charles Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a tan low-cut shirt, and a top hat upon his head, and he perpetually has his whip ready. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Charles was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Charles Sheldon, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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