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NPC Generator

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Advanced [show]


Frederick Bing, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears brown cloth garments or leather armor. His brown hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Frederick Bing, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 50 pp.


Social Check DCs


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He is wearing the road beaten gear of a warrior. His long golden hair is drawn into a two foot long braid. His eyes are brown.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Nature, Enemies, Family. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Arnold Dudley, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 4 Smokesticks. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Ralf Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.

History: Ralf hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Ralf began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Ralf Kinsley, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 600 sp.


Social Check DCs


Randal Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He has done his best to style his auburn hair to look like a famous performer. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Shy, Insane. Bonds: Rich. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Randal Appleton, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Hunter Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, green shirt, and pastel tie. His auburn hair is lengthy. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up trident and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Nature, Rich, Adventurer. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Springfield, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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