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NPC Generator

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Advanced [show]


John Bradly, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He is portly but not overly obese. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Gifted, Artistic, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

John Bradly, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Heward Kenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a crossbow. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Heward Kenley, Male Human Warrior 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Athletics +6, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5

Possessions: 2000 sp. Amethyst (110 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). Red-brown spinel (110 gp). Sardonyx (70 gp).


Social Check DCs


Clerebold Wakefield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy black pantaloons and a white scarf and is in decent physical shape. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Clerebold was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and money/treasure

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Wakefield, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)10 (+0) 8 (-1)9 (-1)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1100 sp.


Social Check DCs


Roger Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive, Disease, Insomniac. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Roger Alston, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 17 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 6000 sp. 1 Everburning torch. 4 Alchemist’s fire. 3 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Arnold Home, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing red shirts, loose pants, and blazers most of the time, he is not a threatening figure. He keeps his red hair in a flapper bob. His eyes are likewise amber.

Personality: This man loves music and to teach people music more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Artistic, Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Home, Male Human Aristocrat 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Sardonyx (50 gp). Tiger eye turquoise (15 gp). Violet garnet (300 gp). Golden pearl (140 gp).


Social Check DCs

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