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NPC Generator

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Advanced [show]


Bertram Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy brown pantaloons and a green scarf. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he is greedy

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Bertram Westbrook, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Azurite (16 gp). Deep blue spinel (700 gp). Black star sapphire (1100 gp). Obsidian (16 gp).


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a hunchback. His tied-back hair is golden. His eyes, though not visible through his cowl, are violet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and many dire rats want him driven away

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Adventurer, Family. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

William Garfield, Male Human Adept 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Tiger eye turquoise (9 gp). Violet garnet (1200 gp). Amber (140 gp).


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood, and he perpetually has his pickaxe ready. His auburn hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting. Flaws: Sensitive, Antagonistic, Mundane. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

William Quinton, Male Human Warrior 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rhodochrosite (7 gp).


Social Check DCs


Balimaar Marston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is matted, messy, and big. His eyes, though not visible through his cowl, are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Balimaar studied abroad. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Justice, Gifted, Fighting. Flaws: Ugly, Sensitive. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Marston, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 9 (-1)8 (-1)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Human compassion; and he loathes his own lifestyle

Flaws: Depressed, PTSD, Racist. Bonds: Military, Religious. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Tewksbury, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 12000 sp. Fire opal (900 gp). Jade (130 gp). Jade (130 gp). Peridot (20 gp).


Social Check DCs

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