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Advanced [show]


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Healer business at a young age. Aldous was born on a far western plains where he grew up under the tutelage of his mother, an expert Healer. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Bonds: Attractive, Job, Immigrant, Adventurer, Rich. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Aldous Clare, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Obsidian (9 gp). Blue star sapphire (1000 gp). Black opal (1000 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Cory England, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and human compassion

Ideals: Joker. Flaws: Ugly, Impulsive, Mundane, Racist. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Cory England, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Stableman. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. His childhood dream was to be a Knight, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Philantrophist. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Halsey, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 5 (-3)10 (+0)
Skills Insight -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Chad Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is greasy and uncared for. His hazel eyes peer out from beneath his Stetson white hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and retire the richest man in the east

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Chad Darby, Male Human Paladin 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Shirley, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is red and very short. He is baby faced.

Personality: Eccentric and domineering, Richard will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Insane. Bonds: Adventurer, Military. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Richard Shirley, Male Human Commoner 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Smoky quartz (80 gp). Red-brown spinel (80 gp). Azurite (4 gp). Golden pearl (80 gp). 1 Minor magic item.


Social Check DCs

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