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NPC Generator

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Advanced [show]


Clerebold Moreno, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large silver tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Clerebold Moreno, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 12 (+1)15 (+2)
Skills Deception +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Jasper (40 gp). Violet garnet (300 gp). Deep blue spinel (300 gp). Jet (130 gp).


Social Check DCs


Robert Charlton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He has shaved his head bald. He has several tiny sapphire earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Tanner for hire.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Joker, Logical. Bonds: Attractive, Rich, Job. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Robert Charlton, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also hits on women, regardless of circumstances.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Anselm Tinley, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Military, Rich. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Hackney, Male Human Ranger 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Blue quartz (13 gp). Obsidian (13 gp).


Social Check DCs


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his spear. He has moderate length chestnut hair. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gerard was born in the east. At a young age he loved to build and create. A gifted student he started as a Armorer, but he got bored and became a Sailor. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a armorer again

Ideals: Pacifist, Persistence. Flaws: Hedonist. Bonds: Job. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Palomarez, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 100 pp.


Social Check DCs

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