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Advanced [show]


Trym Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He wears a feathered hat to hide his balding. His eyes are hazel and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: To be a Guard again; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Bonds: Poor, Job, Nature, Mentor. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Trym Wordsworth, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Athletics +0
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length white hair. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Rolf was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Bellfounder like his father before him.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Beckwith, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: Black pearl (900 gp). Pink pearl (150 gp). Deep green spinel (150 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Clifford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears baggy green pantaloons and a blue scarf. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Military, Nature. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Clifford, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Bonds: Enemies, Adventurer, Debt. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Randal Nibley, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 16 (+3)17 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1200 sp. Tourmaline (130 gp). Red spinel (130 gp). Moss agate (16 gp).


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he very much looks the part of a Hunter. His silver hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Sellsword profession.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered poetry. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: He wants revenge against goblins; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Artistic. Flaws: Insane. Bonds: Job, Military, Enemies. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Manfred Atterton, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)12 (+1) 17 (+3)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs

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