Henry Mori, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man tends to wear a large blue jacket. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Layabout, Henry learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently the stress of being a Layabout has made it difficult for him to sleep.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Athletic, Passionate, Joker. Flaws: Insomniac. Bonds: Job, Family. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trym Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, yellow, dusty cloak. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: The child of a Barrister, who enjoyed hunting, Trym was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: Wants a kiss; and he's in love
Ideals: Joker. Bonds: Adventurer, Nature, Immigrant, Has a crush. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp.
Everard Gracey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Impeccable, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 68 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Reynard Kendall, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His chestnut hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Reynard hails from a village terrorized by drow. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
Dustin Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Professionalism, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
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