Manfred Wentworth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Bather uniform. His long blonde hair reaches down to his waist. His violet eyes peer out from beneath his small green hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Bather in town.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Attractive, Rich. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 70 pp. Peridot (20 gp). White opal (1600 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.
Shane Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and catlike.
Personality: Shane wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Religious, Mentor. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. 1 Breastplate. 1 Half-Plate.
Geoffrey Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He has a dull look in his brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Logical. Bonds: Has a crush, Adventurer, Family, Debt. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Hunter Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed. Bonds: Slave, Military, Mentor. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Rich purple corundum (1100 gp). Rhodochrosite (14 gp). Carnelian (40 gp). Rose (40 gp).
Shane Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes dart from person to person.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Shane began to lead the lost caravan. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Entrepeneur, Professionalism. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Silver pearl (150 gp). Malachite (6 gp). Black opal (600 gp). Rose (60 gp).
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