Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a violet vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He uses divination through singing.
History: The child of a Stylist, who enjoyed hunting, Drogo was taken on many hunting expeditions. He worked as a nervous Servant and found it very stressful. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Malachite (6 gp). Tourmaline (130 gp). Sardonyx (60 gp). 1 Climber’s kit.
Charles Royston, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears a feathered hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to be a merchant again
Ideals: Gifted. Bonds: Attractive, Job, Military. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 4 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: Just what you see.
Theobald Norton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He usually wears his brown robe and has his shield always slung over his shoulder. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gilbert Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His amber eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: To be a Masseuse again.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Moonstone (30 gp). Malachite (10 gp). Rhodochrosite (10 gp).
Balimaar Conway, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.
History: Balimaar was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has worked as a Engraver like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Passionate. Flaws: Hedonist, PTSD. Bonds: Attractive, Job. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 5 (-3) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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