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NPC Generator

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Advanced [show]


Godfrey Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue costume with the symbols of magic on his torso. He has no hair. He has a tattooed face.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Entrepeneur, Logical. Flaws: Ugly. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Godfrey Wallace, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His blonde hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the old dungeon and found the beat up falchion and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

John Kenley, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Alexandrite (800 gp). Eye agate (8 gp).


Social Check DCs


William England, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is kept up in a ponytail inside a broad hat. His green eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Rich, Job. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

William England, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2000 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Theobald Deighton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His silver hair is singed and shortened. He has amber eyes and a blue hat with a brown feather.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Hedonist. Bonds: Poor. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Deighton, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)6 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair is long and unkept. His amber eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: He got into the Bricklayer business at a young age. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Bricklayer.

Motivation: To be a Painter again.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Hugh Brandon, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 5000 sp.


Social Check DCs

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