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NPC Generator

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Advanced [show]


Godfrey Barclay, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His head has been shaved. His fierce brown eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Godfrey was raised in a hard working conservative environment. A freak accident while working with his Roofer father left him crippled. He became a Beggar soon after.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Godfrey Barclay, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)17 (+3) 6 (-2)13 (+1)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 8
Languages Common, Orc, Giant, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has a small bristly mustache and wavy black hair. His blue unseeing eyes seem to look past you.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Trym Harrington, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his tan robe and has his sai always slung over his shoulder. His blonde hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: Geoffrey was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Military, Family. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Blakeley, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp. Deep blue spinel (1100 gp). Citrine (80 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His red hair is slicked back into a classic pompadour. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Rich. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Alex Yardley, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 6 (-2)14 (+2)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Thackeray, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His white hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Adventurer. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants revenge against dire rats; and sabotage a competitor

Flaws: Ugly, Mundane. Bonds: Job, Military, Enemies. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

John Thackeray, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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