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Miles Shirley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He is tall, broad shouldered and powerfully built. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: Miles hails from a village terrorized by drow. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Enemies, Slave. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Miles Shirley, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)16 (+3) 11 (+0)6 (-2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork Light steel shield.


Social Check DCs


Shane Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.

History: He got into the Fortune-teller business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Merchant again.

Flaws: Antagonistic, Lazy, Addict. Bonds: Job. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Blakeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Smoky quartz (30 gp). Rock crystal (30 gp). Amethyst (50 gp).


Social Check DCs


Conrad Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a kukri on his belt. His hair is always cut to a buzz. His eyes are violet and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Conrad Brandon, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is blonde and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Fighting, Persistence, Philantrophist. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Trym Burton, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He carries with him a set of kukris, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.

Personality: He acts crazy and hedonistic. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Gunter Marlowe, Male Human Ranger 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 13 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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