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Advanced [show]


Kody Deighton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and dresses in collared shirts and wears a proper scarf over his head. His hair is short and chestnut. His eyes are a pleasant blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Religious, Adventurer, Nature, Has a crush. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Kody Deighton, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is cut close to his head. His hazel eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist, Philantrophist. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Heward Marleigh, Male Human Barbarian 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5

Possessions: 800 gp.


Social Check DCs


Simon Upton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his rapier ready. His chestnut hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Simon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Simon Upton, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 14 (+2)6 (-2) 8 (-1)15 (+2)
Skills Stealth -1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Freshwater pearl (8 gp).


Social Check DCs


Percival Clayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in brown turtlenecks beneath a yellow coat with grey slacks. His auburn hair is singed and shortened. This gray eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Military, Immigrant. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Clayden, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Insight +3, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Eye agate (15 gp). Deep green spinel (150 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted psionic powers by his dying brother.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Anselm Harper, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 11000 cp. Golden yellow topaz (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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