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Advanced [show]


Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. He has done his best to style his black hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Glassblower business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Fearful, Insane. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Richard Deighton, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Badger, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports tan clothing, slightly heavier than average wear. His red hair is long and unkept. His blue eyes dart from person to person.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Rich, Nature. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Badger, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Justin Gladstone, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears professional attire. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and he's looking for his big break

Ideals: Athletic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Justin Gladstone, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Red spinel (50 gp).


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has no hair. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Robert Copeland, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Charles Harlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright blue suits and hats. His hair is black and very short. He has several tiny sapphire earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Entrepeneur. Flaws: PTSD. Bonds: Rich, Adventurer, In love. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Charles Harlow, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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