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NPC Generator

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Advanced [show]


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears black painted combat armor at almost all times. He wears his hair in dreadlocks. His eyes are likewise green.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Map Maker business at a young age. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 11 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Thomas Norton, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His blonde hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Nature, Adventurer. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Anselm Chatham, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Balimaar Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple grey robe with brown stripes complete with hood. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Blacksmith.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Pacifist, Entrepeneur. Bonds: Guardian, Job, Adventurer. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Wharton, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Golden yellow topaz (1000 gp).


Social Check DCs


Diggory Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is greasy and uncared for. His eyes are likewise gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Secretive, Fearful. Bonds: Adventurer. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Diggory Nibley, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 11 (+0)10 (+0) 6 (-2)6 (-2)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports yellow clothing, slightly heavier than average wear. His hair is long and auburn with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Architect

Voice: American accent

Attributes [hide]

Ralf Brandon, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)6 (-2) 13 (+1)18 (+4)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Eye agate (8 gp). Chrysoberyl (120 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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