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Advanced [show]


Thomas Enfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is greasy and uncared for. His amber eyes peer out from beneath his Stetson green hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Thomas studied abroad. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Thomas Enfield, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 500 sp.


Social Check DCs


Richard Blankley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky grey painted plate armor. He keeps his long golden hair kept up in a rat tail. His eyes are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with vampirism at a very young age, Richard has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He desires power and/or immortality; and many illithids want him driven away

Flaws: Disease. Bonds: Job, Enemies, Mentor, Adventurer. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Richard Blankley, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His white hair is unkempt and raggedy. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Thackeray, Male Human Barbarian 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Shipwright; and he's in love

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane, Mundane. Bonds: Has a crush. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Bertram Cooper, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 40000 cp.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is greasy and uncared for. He has amber eyes and a violet hat with a tan feather.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Ugly, Shy. Bonds: Job, Poor, Family. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Anselm Marlee, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 12 (+1)4 (-3)
Skills Intimidation -1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Black pearl (500 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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