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NPC Generator

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Advanced [show]


John Nash, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length silver hair. His blue unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Layabout mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease, Antagonistic. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

John Nash, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Miles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear yellow clothing when he does not wear armor and is in decent physical shape. He keeps his black hair in a flapper bob. His violet eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Family. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Miles Cumberbatch, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Justin Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Justin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Justin Windsor, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Chad Hayes, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears just a white suit. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting, Impeccable. Bonds: Rich, Nature, Family. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Chad Hayes, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He is muscular with a powerful set of arms. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Guard, Dustin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His religion dominates his actions; and expand his business

Ideals: Justice. Flaws: PTSD. Bonds: Slave, Job, Religious. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Gracey, Male Human Warrior 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)16 (+3) 18 (+4)9 (-1)
Skills Nature +6, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Large well-done wool tapestry (100 gp). Solid gold idol (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs

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