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NPC Generator

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Advanced [show]


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is chestnut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Theodoric was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Theodoric Read, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)6 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is physically well-built. With a patchy blonde beard and wild blonde hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Immigrant, Religious. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Nash, Male Human Adept 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp.


Social Check DCs


Guy Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Ugly, Cynical, Antagonistic. Bonds: Family. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Guy Kimberly, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2500 sp.


Social Check DCs


Frederick Allerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His tied-back hair is black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Crown-heir in town.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Immigrant, Attractive, Job, Rich. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Frederick Allerton, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +0, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 cp. 7 Acid flasks. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Anselm Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east his family was never financially stable. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Poor, Religious. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Hadlee, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 18 (+4)7 (-2)
Skills Medicine +7, Performance +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 1000 sp. 1 Full Plate. 1 Chain shirt.


Social Check DCs

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