Gerard Rutland, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 3 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Racist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Chad Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Chad was born the youngest of three triplets. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Attractive, Slave, Family, Military. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 160 pp. 1 Minor magic item.
Theobald Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Justice, Gifted, Persistence. Bonds: Attractive, Religious, Family. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Nicholas Everly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel shirt with thin brown vertical stripes and white pants. He has no hair. His brown eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Manfred Stafford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy white pantaloons and a violet scarf. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Born to a Knight, his mother struggled to pay the bills. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down
Ideals: Passionate, Persistence, Gifted. Bonds: Poor. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

