Rolf Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rolf was born in the east. At a young age he loved to build and create. He worked as a nervous Navigator and found it very stressful. Recently the stress of being a Navigator has made it difficult for him to sleep.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Joker, Persistence. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Peter Read, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his hammer. He keeps his red hair in a flapper bob. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: Peter was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted druidic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Adelard Soames, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a yellow and white robe with the hood down. His silver hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.
History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp. Red garnet (70 gp). Rock crystal (80 gp). 1 Masterwork Uncommon Weapon.
Cory Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears red trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has no hair. He has a dull look in his green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a Merchant, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family, Poor. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Clerebold Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. With bright chestnut hair and a scraggly beard. His eyes are brown and catlike.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush, Adventurer. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Fire opal (800 gp). Carnelian (20 gp). Silver pearl (150 gp).
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