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Advanced [show]


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His moppish silver hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Religious, Immigrant. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Tim Ridley, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Alexandrite (800 gp). Star ruby (500 gp). Red spinel (100 gp). Zircon (30 gp).


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Mayor, Dustin learned a great deal about his mother's area of expertise. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Religious, Job, Adventurer, Family. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Winthrop, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 11 (+0)9 (-1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Brass mug with jade inlays (500 gp). 1 Half-Plate.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He wears his white hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Ernest Stanley, Male Human Warlock 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 81 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60 pp.


Social Check DCs


Charles Kendall, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears violet cloth garments or leather armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Charles Kendall, Male Human Expert 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 72 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)8 (-1) 13 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: Blue quartz (4 gp). Sardonyx (30 gp). Jet (110 gp). Alexandrite (400 gp). Black opal (600 gp). Pink pearl (110 gp).


Social Check DCs


Everard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has a moderate pudge and is not very fit. His long silver hair is drawn into a two foot long braid. This hazel eyed easterner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: Revenge; and wants to raise his children well

Ideals: Athletic, Entrepeneur. Bonds: Family, Poor, Enemies. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Everard Wilberforce, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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