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NPC Generator

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Advanced [show]


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His black hair is long and unkept. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Spice Merchant business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Ugly, Fearful, PTSD. Bonds: Job. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Aldous Marston, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 5 (-3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

William Wentworth, Male Human Warrior 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Optimist, Joker. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Trym Clapham, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy silver beard and wild silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Logical, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Yardley, Male Human Adept 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. He has several tiny emerald earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up bow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and he has money and likes to spend it

Flaws: Racist, Selfish. Bonds: Rich, Nature, Slave. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Bernard Gracey, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 13000 cp. Black star sapphire (500 gp). Blue quartz (13 gp).


Social Check DCs

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