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NPC Generator

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Advanced [show]


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a fancy pastel suit. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of drow once and for all.

History: He was born on a small isolated farm. In his 11th year, his parents were killed by a drow raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Fisher like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Bonds: Attractive, Enemies, Nature, Job. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Richard Heiser, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 17 (+3)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Wymar Bentley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his hammer always slung over his shoulder. He has a moderate pudge and is not very fit. He wears a feathered hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Adventurer in town.

History: Wymar was born in the north. At a young age he loved to build and create. His childhood dream was to be a Fortune-teller, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Philantrophist, Persistence, Optimist. Bonds: Job, Debt. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Bentley, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 14 (+2)11 (+0) 12 (+1)18 (+4)
Skills History +2, Sleight of Hand -2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Thomas Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his morningstar ready. He has golden hair. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Painter, but he was a colossal failure. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Disease, Cynical. Bonds: Job, Slave. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Clinton, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Percival Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his halberd. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: Percival was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. Days after completing his studies, news broke out that his hometown was attacked by giants. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he has money and likes to spend it

Bonds: Attractive, Job, Enemies, Rich. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Hampton, Male Human Bard 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)7 (-2) 14 (+2)16 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eyepatch with mock eye of sapphire and moonstone (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Gold music box (2000 gp). Gold music box (2000 gp).


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Crown-heir. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Logical, Gifted. Bonds: Job, Rich, Family. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Gilbert Halsey, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills History +5, Intimidation +0
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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