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Advanced [show]


Reynard Davenport, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a blue poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His silver hair is singed and shortened. His eyes are violet and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: When he was but 7 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Reynard Davenport, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (600 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Guy Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the large cave and found the beat up whip and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Guy Westcott, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 17 (+3)8 (-1)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Heward Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His white hair is smooth and relatively long. His eyes are likewise amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. He helped his mother out around the business and became quite the natural. He has taken up work as a Doctor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: PTSD. Bonds: Immigrant, Job, Debt. Occupation: Doctor

Voice: American accent

Attributes [hide]

Heward Shelby, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 5 years old his parents immigrated from the south. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Attractive, Rich, Immigrant, Military. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Aldous Merton, Male Human Rogue 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Golden yellow topaz (1600 gp). Bloodstone (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, blue, dusty cloak. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Adventurer, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and human compassion

Flaws: Racist. Bonds: Attractive, Job, Poor, Nature. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Ernest Kent, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Malachite (6 gp). Golden yellow topaz (800 gp). Amethyst (150 gp). Hematite (6 gp). 1 Minor magic item.


Social Check DCs

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